Alien Chase - MVP Build
Milestone 6 was some of the hardest work of coding I've done in a long time. But it was also one that I think really tested my ability to stick things out, research, and experiment. And ultimately, it paid off, even if the final product has some duct tape in places if you will.
Milestone 6 was also my final goal for getting the Minimum Viable Product for this prototype. While I didn't do some of the stuff I wanted to do by now like make some primitive models for the player or police cars, I know now to plan that stuff into the milestones in future portfolio projects as well as pack those milestones with a little bit more work. I know I can handle it after this project.
This marks the end of this portfolio piece and the launch of the MVP Build.
I may return to this game as well. If players are enjoying what I have here
Patch Notes/Milestone Updates
- Added Incremental Difficulty
- Enemies will spawn more frequently and move faster over time
- Added a Controls Menu
- Player Health will now add hearts after every 200 points up to 5 hearts
- Main Menu displays a High Score
Files
Get Alien Chase - Prototype
Alien Chase - Prototype
A small prototype project housing the playable build for a portfolio entry.
Status | Prototype |
Author | Corey Strobbe |
Genre | Shooter |
Tags | 3D, Arcade, Endless, Game Design, minigames, Prototype, Singleplayer, Unity |
More posts
- Alien Chase - Milestone 5Mar 29, 2024
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